

You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. Target takes a -20 penalty on its next attack roll or check. The target’s flesh becomes flexible and rubbery. Use your blood to create material components for spells. Gain a bonus to Stealth and make checks without cover or concealment. Grant a target the effects of a planar infusion. Subject immediately accepts an offered item and uses it. Prevent a target from understanding language. Make one instrument sound like a different kind of instrument. Transform one mundane alchemical item or firearm into another. +1 on one attack roll, saving throw, or skill check.Ĭreates a small pocket of air around your head or an object.

Inscribes a personal rune on an object or creature (visible or invisible).Ĭause a stabilized creature to resume dying.Ī single humanoid creature with 4 HD or less loses its next action.ĭetects all spells and magic items within 60 ft.ĭetects poison in one creature or small object. 0-Level Witch Spells (Cantrips) Spell Name The word “level” in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: “Creature” and “character” are used synonymously in the short descriptions. Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. column denotes a focus or material component not normally included in a spell component pouch. Check out our beginners guide for more information.Home > Magic > Spells by Class > Witch Spell Level 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | Third Party Witch SpellsĪn “F” or “M” appearing in the Comp.


Do you want to just hammer the enemy with hordes of mediocrity, or do you put all of your effort into maintaining two or three elite undead that you can replace within seconds? The choice is yours.Īnd that is our quick guide for unlocking and understanding the Necromancer class. With all of this in mind, it should be easier to build your Necromancer for whatever situation. This is a godsend considering how squishy the Necromancer is compared to their minions. More importantly however is that the Skeleton Guard takes priority over you as a main attack target he literally guards you first and foremost. But as your Summon Quality increases, you'll more likely summon Skeleton Warriors which attack super fast with dual swords, or a Skeleton Guard which runs in with a tower shield and a giant mace. At base, you'll more likely summon Friendly Skeletons, which are generic shambling piles of bones with swords. Simply put, every single time you summon a skeleton, there's a chance that it'll be a certain subtype. The most confusing stat that you want to manage however is Summon Quality. This is great for some additional covering fire if you're going to rely on just overwhelming your enemies with raw numbers. Curiously, if you raise this stat above four, you'll start summoning artillery units, skeleton archers and mages that can attack enemies safely from afar. Behind that is Max Skeletons, which shows how many skeletons you can have summoned at any time. The most straightforward of these is Skeleton Level, which determines your skeletons' health and attack damage. The Necromancer doesn't rely on straightforward stats like attack damage or counterattack chance, but has its own stats dedicated to summoning their skeletal servants. You build this guy right, he's a one-man army. If they tear through your summons too quickly, or if one monster decides to just beat you up, you'll be completely helpless. Because of this, you need to be wary of going into fights with large hordes of enemies. It doesn't matter how strong your summons are if the summoner is taken out after all. This makes the Necromancer a glass cannon of sorts.
